Tiny Foundry
Tiny Foundry
Build a tiny factory, grow a working economy, and make the whole map hum.
Tiny Foundry is a compact factory and settlement simulation game about turning simple production lines into a larger industrial network. Mine resources, move items, build machines, fulfill trade requests, unlock research, expand across the map, and solve increasingly tangled logistics problems.
It is built for players who enjoy readable automation, production chains, city-building pressure, and the quiet satisfaction of watching a small system become something much bigger.
What You Do
- Build machines, belts, storage, depots, farms, workshops, stations, and other production tools.
- Route items through belts, splitters, filters, priority tools, and custom circuits.
- Complete campaign chapters, contracts, town orders, and daily trade requests.
- Research new buildings, tools, logistics options, and production systems.
- Expand into a procedurally generated world with towns, resources, terrain, and trade routes.
- Use production stats, inventory views, and inspection tools to understand what your factory is doing.
Controls
Default controls. Most inputs can be adjusted in Options.
- Left click: inspect, place, select, or use the active tool
- Right click: rotate compatible blocks or placement direction
- Mouse wheel: zoom in and out
- Middle mouse drag: pan the map
- WASD: move the camera
- R: rotate placement direction
- Space: pause or resume
- Options: change themes, keybinds, display mode, and preferences
Beginner Tips
- Start small. A messy working line is better than a perfect plan that never earns coins.
- Use inspection tools often. If something stops moving, check inventories, outputs, and blocked belts.
- Storage can help smooth out production, but too much storage can hide a bottleneck.
- Contracts and town trades are a good way to decide what to build next.
- Leave yourself room for belts, upgrades, and future routing. Tiny factories get crowded fast.
- If a production chain feels stuck, follow one item from source to destination and fix the first break you find.
Long-Term Goals
- Complete the campaign chapters and build a factory that can handle increasingly complex goals.
- Reach new towns, unlock better trade opportunities, and grow the surrounding economy.
- Research advanced logistics tools and use them to make cleaner, denser production layouts.
- Build rail and depot networks to move goods farther across the map.
- Create custom circuits that compress useful production systems into compact factory blocks.
- Turn a small starter foundry into a connected industrial world.
Development Status
Tiny Foundry is in active development. Some art, balance values, late-game systems, and interface details are still changing. A number of current art assets are temporary placeholders, including some AI-assisted placeholder art, and are being replaced over time with final hand-edited or custom-made assets.
The current focus is making the campaign, factory simulation, logistics tools, UI, and core production loop feel clear, reliable, and fun to build with.
| Status | In development |
| Platforms | HTML5, Windows |
| Author | Quixjote |
| Made with | Godot |
| AI Disclosure | AI Assisted |
Download
Click download now to get access to the following files:
Development log
- 0.9.17 Notes44 days ago
- 0.9.1650 days ago
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