Tiny Foundry
Tiny Foundry
Build a scrappy little factory, then grow it into something serious.
Tiny Foundry is a compact, systems-heavy factory and settlement simulation game about turning a small starter line into a living industrial network. Mine ore, move goods, fulfill contracts, expand your reach, unlock new tools, and gradually reshape a procedurally generated world into a working foundry economy.
It is built for players who enjoy logistics, production chains, city-building pressure, and the quiet satisfaction of watching a tiny machine become a larger system.
What You Do
- Place machines like miners, smelters, belts, farms, bakeries, workshops, depots, and sellers.
- Route items through belts, splitters, filters, priority tools, and production blocks.
- Fulfill contracts to earn coins and push your factory forward.
- Advance chapters in campaign mode, with goals that teach and test your production network.
- Expand the map to reach new resources, towns, terrain, and trade opportunities.
- Track production with inventory tables and rate graphs across current, daily, and weekly snapshots.
Campaign Mode
Campaign mode starts small and builds chapter by chapter. Each chapter gives you a focused set of goals, then confirms completion with a recap of what you accomplished before moving you into the next problem.
The campaign is meant to feel approachable at first, but the systems gradually open up into denser logistics, resource planning, and layout decisions.
Sandbox and Contracts
Outside the campaign structure, Tiny Foundry also supports contract-driven play. Contracts give you short-term production targets and rewards, creating a steady reason to improve your factory instead of simply building outward forever.
World and Terrain
Each new world can use a random seed or a player-entered seed. Terrain is procedurally generated with grass, forests, stone, mountains, sand, rivers, ponds, lakes, and resource pockets. Outer map regions begin locked and can be expanded into as your factory grows.
Interface Style
Tiny Foundry uses a compact late-1990s desktop-inspired interface, with floating tool windows, draggable panels, resizable windows, Mac OS 9-style title bars, and user-selectable themes.
The UI is designed around tool palettes, inspection windows, campaign/contract panels, and player-assigned quick slots instead of oversized modern menus.
Current Features
- Campaign chapters and completion recaps
- Contracts and rewards
- Procedural terrain with seeded world generation
- Resource nodes and production chains
- Belts, splitters, filters, priority routing, and factory blocks
- Inspectable tiles, machines, terrain, nodes, and item flow
- Floating, draggable, resizable UI windows
- User themes and key rebinding
- Optional controller-friendly input direction
- Save/load foundation for world state and UI layout
- Production stats with graph and inventory views
Work In Progress
Tiny Foundry is still in active development. Some art, animations, balance values, and later-game systems are unfinished or subject to change. The current focus is making the campaign, UI, simulation performance, and core production loop feel solid before expanding deeper late-game content.
Controls
- Left click: inspect, place, or use the selected tool
- Right click: rotate compatible placed blocks or placement facing
- Mouse wheel: zoom the map
- Middle mouse / drag: pan the map
- R: rotate placement direction
- Space: pause/resume
- Options: adjust themes, keybinds, display mode, and preferences
Version
Current build: 0.9.15
Tiny Foundry is for people who like small beginnings, readable systems, production puzzles, and the moment when a messy little line finally starts paying for itself.
| Updated | 4 days ago |
| Published | 12 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Quixjote |
| Made with | Godot |
| AI Disclosure | AI Assisted |
Download
Click download now to get access to the following files:
Development log
- 0.9.164 days ago
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